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601. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Remove Drone-Bandwidth, Drone Bay and Drone skill are already properly limiting the use of drones.
- by Syrias Bizniz - at 2013.08.31 13:47:00
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602. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Oh yeah, keep in mind, the bastion module will give Shield-Boost-Bonus even to those Armor-Hulls. Hello there, Shield Kronos!
- by Syrias Bizniz - at 2013.08.31 13:28:00
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603. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I was hillariously amazed when i saw that [WINTER] tag infront of the even more exciting Marauder topic. And i shall not be let down, as you just introduced a Mini-Dreadnought. But let's face it, don't stick with the Tractor-Beam rolebonus. It'...
- by Syrias Bizniz - at 2013.08.31 13:20:00
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604. [Idea] Tracking ships - in Player Features and Ideas Discussion [original thread]
Funless Saisima wrote: Intel channels does this and requires you to communicate with other people. Kind of how like an MMO should be. No need for seeing wartargets as blinky then, eh? Set standings when you get wardecced, and tell your corp...
- by Syrias Bizniz - at 2013.08.17 16:24:00
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605. Skillpoint-Reallocation upon new Mirror? - in Test Server Feedback [original thread]
I can't see how the ability to re-allocate skillpoints would discourage players from participating in masstests. In my opinion it would enlarge the playerbase that could contribute, because everyone who want's would probably be able to participate...
- by Syrias Bizniz - at 2013.08.17 15:56:00
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606. [Idea] Tracking ships - in Player Features and Ideas Discussion [original thread]
Actually, i like the idea. But only if it is just indicating movement of ships, not showing you the path of certain players. Like, you have that module, and you activate it. It will now show you the shiptypes who were at this location within t...
- by Syrias Bizniz - at 2013.08.17 15:50:00
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607. Skillpoint-Reallocation upon new Mirror? - in Test Server Feedback [original thread]
Hey there, just testing some HACs on Sisi the last few days, and unfortunately i can't test the new command ships, mostly because i haven't have them trained (yet) on TQ, but that would be a matter of hours, but also because i just used Sisi for ...
- by Syrias Bizniz - at 2013.08.15 16:42:00
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608. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Why do the Gallente, which are the upcoming 'Armor-Skirmish' race, have such big, big signatures radiuses on their HACs? I mean, come on, around 130+10 would be better, somewhere between Amarr and Caldari. Or switch it with the Amarr sigs. But 1...
- by Syrias Bizniz - at 2013.08.13 16:10:00
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609. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Hello Fozzie, Please force your graphics-slaves into making: Harbinger as Damnation base hull Myrmidon as Eos base hull I don't care about the others.
- by Syrias Bizniz - at 2013.08.13 16:07:00
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610. About the Eos' model - in Player Features and Ideas Discussion [original thread]
I would likje to propose that the Damnation will be on the Harbinger, giving it some sweet, sweet Khanid Colors. Why? Because F#CK You, that's why! No, haha, not really, but because of the following: Punisher ---> Maller ---> Harbinger...
- by Syrias Bizniz - at 2013.08.13 16:05:00
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611. Ceberus is the new Talwar: Post 1.1 Fit Discussion - in Ships and Modules [original thread]
If you only informed yourself slightly better. Those rigs usually cost 8-11m, but someone bought up all the cheap stuff in Jita. You know, same pricetag like medium ancillary current router I. Also, the speed you are looking at right now is with...
- by Syrias Bizniz - at 2013.08.04 19:01:00
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612. Ceberus is the new Talwar: Post 1.1 Fit Discussion - in Ships and Modules [original thread]
Because the fit i designed wasn't supposed for solo or smallscale, but for the faggottry that is missile-spam-blob. At first Drakes were doing this with their cheap pricetag, good tank and low skillpoint requirement. Then Tengus did it more effici...
- by Syrias Bizniz - at 2013.08.04 18:52:00
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613. Imperial Navy Slicer Assistance? - in Ships and Modules [original thread]
The Kitey Slicer is good if used properly, but to be honest, that segment is occupied by so many ships which will just tear you apart that i don't like it. On the other hand it only got 2 midslots, so brawling is pretty hard without the web. Ther...
- by Syrias Bizniz - at 2013.08.04 17:42:00
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614. AAR Question - in Ships and Modules [original thread]
Yes, Exile will work with this. Yes, with paste loaded it will rep tripple the amount stated. Base thoughts for AAR: More Regeneration per cycle is what you want. Therefor, overheat at all times. Do not fit Nanobot accelerators, but auxillary n...
- by Syrias Bizniz - at 2013.08.04 16:17:00
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615. What about interceptors? - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: IMO interceptors need some survivability in scram range (smartbombs and drones are bad enough already and scram kills any advantage that interceptor has in close range) and longer targeting range (lock and point ra...
- by Syrias Bizniz - at 2013.08.04 11:51:00
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616. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Yes, we will be rebalancing the manufacturing requirements in a similar manner to other recent rebalance efforts. Yes, on to HACs =) I completely agree that this rebalance paves the way for more industrial ship rebalancing in...
- by Syrias Bizniz - at 2013.08.04 11:48:00
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617. Vexor Solo PVP - in Ships and Modules [original thread]
A pure active tanked ship probably has some sort of capinject anyways, be it NOS or Boosters, so the ~0.2 cap/s more you gain from a Tech 2 MWD at peak regen won't really make a difference, at least not for the additional fitting and cost. In my ...
- by Syrias Bizniz - at 2013.08.04 11:16:00
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618. Ceberus is the new Talwar: Post 1.1 Fit Discussion - in Ships and Modules [original thread]
Malcanis wrote: The only people who are going to put an AB on the Cerb are PvEers. [Cerberus, Cerb 1.1 Odd] Damage Control II Ballistic Control System II Ballistic Control System II Reactor Control Unit II 100MN Afterburner II Large Shield...
- by Syrias Bizniz - at 2013.08.04 11:11:00
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619. Tengu? - in Ships and Modules [original thread]
SNI for more tank, RNI for more damage application. Not sure how the Golem currently works out, but i'd say a solid ship, not the best one in terms of isk/h. Mostly overshadowed by turret ships.
- by Syrias Bizniz - at 2013.08.03 21:11:00
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620. Logi for FW - in Warfare & Tactics [original thread]
IbanezLaney wrote: JAF Anders wrote: IbanezLaney wrote: Depends on the faction and their commonly used fleet comps. What I have noticed is In smaller cruiser gangs where everyone is running armour tanks, logi is great. You will be very v...
- by Syrias Bizniz - at 2013.08.03 21:03:00
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